This is the source code, with xyz coordinates
Código:DWORD ADR_OFFSET_VIEW_X = 0x101C0; DWORD ADR_OFFSET_VIEW_Y = 0x101C8; DWORD ADR_OFFSET_VIEW_Z = 0x101C4; ADR_OFFSET_NOFALLDAMAGE = 0x102C8; // if ( CH_PlayerOPK ) //{ // for ( INT MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++ ) // { // g_pBase->pGlobal[MaxPlayer]->PosX = 0.0F; // g_pBase->pGlobal[MaxPlayer]->PosY = 0.0F; // g_pBase->pGlobal[MaxPlayer]->PosZ = 0.0F; // } //} /*if (CH_OPK==1) { DWORD PTR_PLAYER = *(DWORD*)PTR_PLAYERPTR; DWORD dwSERVERPointer = *(DWORD*)SERVERPTR; if (PTR_PLAYER != 0 && dwSERVERPointer != 0) for(int i = 0; i < 32; i++) { CPlayer* CPlayerA = g_pBase->pGlobal[i]; *(float*)(PTR_PLAYER+OFS_Y) = CPlayerA->PosX + 120; *(float*)(PTR_PLAYER+OFS_X) = CPlayerA->PosY + 120; *(float*)(PTR_PLAYER+OFS_Z) = CPlayerA->PosZ; CPlayerA->PosX=0; CPlayerA->PosY=0; CPlayerA->PosZ=0; int nfd=1; *(float*) (PTR_PLAYER + OFS_NFD) = -9999999; } }*/





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